Rage 2 (for PC)

Rage 2 (for PC)

Credit: pcmag

·      PROS
Excellent FPS combat. Massive list of abilities to utilize and upgrade. Some beautiful environments.

·      CONS
Lifeless open-world environment. Weak story that's padded with busywork. Some performance issues in testing.

·      BOTTOM LINE
Rage 2 is a fantastic action game, if judged purely on your ability to blow away post-apocalyptic punks. However, its mediocre story and gameplay padding dulls the experience a bit.


The neon-soaked post-apocalypse is upon us. Rage 2, the first-person, open-world shooter by Avalanche Studios and Id Software, is a PC game that delivers over-the-top action, killer car combat, and neat retro 1980s-style flair. That said, the game suffers from a barren open world, tedious mission structures, a simplistic story, and a forgettable cast of characters. While gameplay is certainly king when it comes to video games, Rage 2 could have been so much more compelling with an interesting story and a tighter open world.

At the beginning of the game, you pick either a male or female protagonist before proceeding to loot power armor off of a dead ranger. There's an overarching plot about an angry general who hopes to take over the post-apocalyptic world with an army of cyber-enhanced soldiers, but the story doesn't dwell much on these details. All you need to know is that the general destroyed your town and you're out for revenge. You set off to find three leader NPCs across the wasteland, and perform tasks for them that eventually lead you to the big bad at the end. These tasks include car races, arena battles, exploration, and slaughtering bandits.

Rage 2 features a game world that I can only describe as stretched thin. The world is bigger than the one in the original game, and coming across some of the weapon and ability caches is rewarding. However, like Metal Gear Solid V: The Phantom Pain$19.99 at Humble Bundle, there are far too many stretches of nothingness between objective markers. You will occasionally come across a gang war on the road between point A and B, but this doesn't happen often. There's too much downtime in between tasks. Perhaps a smaller, tighter world could have alleviated this issue.


                                                            Credit: pcmag
Much like 2016's Doom $29.99 at Humble Bundle, Rage 2's gunplay is all about running around environments as you pick off targets. Outmaneuvering enemies and plastering them onto walls is delightful, and the action only gets better as you progress. Character movement is silky smooth and speedy, and when you upgrade a few key skills, the game feels just as tight and responsive as Doom.
Enemies do a decent job of keeping up with you, be it through clever obstacle traversal or slick jukes. Everyone is armed to the teeth, and all too often enemies fight one another as eagerly as they fight you, leading to some absolutely hectic encounters where rival gangs wage war and shoot at anything in sight. If you're feeling particularly bloodthirsty, dive in and have a blast. Alternatively, you can watch from the sidelines as the gang members shoot each other to pieces, and then pick off the winner.
Driving lacks some of the gunplay's energy, but it still introduces plenty of entertaining action. You spend a major chunk of the game driving to various map markers, hopping out to handle the task at hand, and then climbing back in to get to your next objective. Your ride is equipped with some ridiculously powerful weaponry, offering solid offensive options should you opt to stay in the car during a firefight. The map is littered with skirmishes around every bend of the road, so you never need to go far to find some angry punk-haired thugs to run over or shoot to pieces.
Rage 2 has a handful of convoy encounters ,as well, that require you to pick off sentry vehicles to clear the way for an assault on the convoy lead. These encounters, which feel like boss battles, reward you with potent upgrade materials, so they are well worth tackling as you drive to your next destination.
Credit: pcmag
Skills and Enemies
Rage 2 offers a veritable catalog of customization and upgrade options, including your cyber suit, guns, and starter car. Vehicular upgrades add new weapon types, including rockets, cannons, and mortars, as well as a reinforced chassis for better defense. You can also receive an attack bonus when shooting unaware enemies, reduce damage taken while sprinting, and lessen fall damage. These are relatively straightforward upgrades, though they are abundant and become more expansive as you gain favor with the game's key NPCs.
Your core firearms are found in specific locations, and each gun has a simple upgrade path that can be improved with a fictional mineral. This feltrite is found all over the game world and can be earned as a reward in missions. Each level you put into a gun strengthens it and boost its damage, recoil, fire rate, and other attributes. If you happen across a weapon mod kit, be it from a vendor or out in the world, you can also modify your gun with bonus perks as you level it up. Your basic pistol packs a decent punch at level 1, but at level 5 it's a beastly hand cannon that can be fitted with additional features, such as a faster reload time or armor-piercing rounds.
Cybernetic abilities, much like weapons, are found in hidden vaults across the wasteland. These are also improved with feltrite, and have greatened effects when their level is increased. The basic Dash skill, for instance, grants you a momentary defense and evasion boost at level 2, and a major defense and evasion boost at level 3. These abilities can also be modified to grant additional perks, if you acquire a booster item from a shop or chest.
The perks vary depending on the cybernetic ability, but some perks are extremely potent. For instance, the Dash skill, when increased to level 2, can also be modified with a strike perk that lets you string a melee attack at the end of successful dodge. There are various abilities that can be chained consecutively to create some powerful and often times hilarious combinations. The Grav-Jump boosts your jump ability and can be combined with Slam to increase the attack's damage. The various upgrades and perks make pretty much every ability and weapon in the game viable if you're willing to experiment, which further feeds into Rage 2's wonderful combat system.
Naturally, this robust ability repertoire would be wasted if there were no good enemies to use them on. Rage 2 has a fairly competent list of baddies that boast great animations, though they aren't overly intelligent. Enemies are aggressive and use their movement and offensive abilities well enough to keep you constantly on the move, but they are nothing a creative and aggressive player can't handle.
     Credit: pcmag

Plot and Tonal Shifts

Rage 2's story is hardly a selling point, and this is somewhat detrimental to the overall experience. While a weak plot isn't necessarily a deal breaker in most cases, Rage 2 makes the mistake of padding out its story with tedious grinding. You spend most of the game completing quests for the three major NPC leaders in the game. As you drive around the map, you'll notice colored markers signifying what I originally thought at the time were optional objectives to earn favor with the NPC leaders you work for. It turns out that, after a certain point in the game, you must complete those marked objectives in order to further advance the story. If you play casually and complete as many of these objectives as you can while traveling around the map, this isn't too big of a deal.
If you rush the story, however, you'll hit a wall and be forced to undertake those missions, which is wholly unsatisfying and feels like busywork. This is very reminiscent of Anthem's $59.99 at Amazon padded objective quests, and is just as unwelcome. The only real difference is that Rage 2 is decidedly more fun to play than Anthem, so the tedium is a bit easier to overlook. Once guns start blazing, nitpicks and issues tend to fall by the wayside.
I was also somewhat disappointed by the game's half-hearted campiness and lack of overall personality. I suspect my own bias is affecting my impressions, but when I first saw Rage 2 and its Mad Max-style world blended together with 1980s neon gaudiness, I expected absurd action, characters, style, and humor like what was presented in Far Cry: Blood Dragon BestPrice at Amazon. Rage 2's over-the-top action is easily the game's greatest asset, but the style and humor are a mixed bag. Major NPCs have oddball or campy intros and a few good lines, but that's about as far as the game goes with it.
Rage 2 isn't particularly long, either. A straight run through the story mode is about ten to twelve hours at most. The game allows you to play on after the story is completed, and from that point on you're free to explore and hunt as you please. If you're aiming to reach 100 percent completion, you can easily triple the game's length. The side missions quality runs the gamut from passable to good, but they're also largely dependent on whether you're invested in the game's story. If you much don't care about finding missing NPCs, learning more about the lore, or purging the game world of enemies, then the side quests may not appeal to you.

Visual Heaven

Racing from a neon stronghold, past a jungle swampland, to picturesque, rainbow-colored hills certainly makes for varied and dynamic visuals. Rage 2's overall aesthetic is rock solid, and the generous use of color, coupled with the interesting environments, and excellent gameplay feedback elevate the game well beyond the drab, brown look of the original.
Gun designs are chunky, and they all have great audio design. The shotgun's air-distorting blast never gets old, and the game is packed with graphical details that add to the overall package. I loved that the targeting reticle turns into a red skull and crossbones whenever an enemy is killed. Characters ragdoll when shotand the impact of every blasts is weighty and impressive. Enemies die in explosive spurts of blood, with chunks of cobbled-together armor and meat alike flying into the air in a poetic form of carnage.
The audio is good overall. Rage 2 utilizes a mix of ambient music as you explore the world, blended with some industrial-sounding percussion and electrical strumming whenever combat kicks up. There isn't very much worth humming along to, but the audio fits complements the game's overall aesthetic quite nicely. The voicework is also fine, though NPCs tend to be rather cartoonish at times. The main protagonists have some of the flattest delivery and most generic tough-guy lines in recent memory, and I think silent protagonists would better served the game.
I encountered a few odd audio bugs during my time with Rage 2, with some sound effects, musical cues, and voices triggering much earlier than they should have, or not triggering at all at times. It only happened on three or so occasions, but that was often enough for me to notice.

Specs and Performance

To run Rage 2, your PC must meet the minimum spec requirements: an AMD Ryzen 3 1300X or Intel Core i5-3570 CPU, and an AMD R9 280 or Nvidia GeForce GTX 780 graphics card. You gamingPC also needs at least 8GB of RAM and 50GB of storage.
Performance is something of a mixed bag. I played at 1080p resolution using my Nvidia GeForce GTX 970-powered gaming desktop, and saw frame rate dips below the 60 FPS cap. The frame rate didn't drop significantly, but would dip to the mid/low 50s during in my experience. Pop-in is considerable, and seems to happen regardless of how fast quickly or slowly I move throughout environments. Shadows wouldn't load correctly at times either, which can make some environments look flat and out of place.

A Mixed Bag

So is Rage 2 worth a buy? If you're looking for a fantastic shooter, look no further. The game's combat is incredibly fun, and I cannot praise it enough. However, if you want a complete package, with a solid story and a satisfying open world, then Rage 2 falls short. We still recommend Doom, an Editors' Choice award-winning title, for your shooting needs.

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